Digital Citizenship Escape Room

Beginning of the year introduction to digital citizenship. Students work through escape room to perform tasks. The tasks will eventually result in teams creating a slide show on digital citizenship.

OVERVIEW

Activity Overview:

Beginning of the year introduction to digital citizenship. Students work through escape room to perform tasks. The tasks will eventually result in teams creating a slide show on digital citizenship.

Meta description

  • Subject Area: Computer Science, Reading/Language Arts, Technology, Art
  • Grade Level : 3-5
  • Computer Science Domains:
    • Networks and The Internet, Algorithms and Programming, Impacts of Computing
  • Computer Science Principles:
    • Collaborating Around Computing, Developing and Using Abstractions, Creating Computational Artifacts
  • Materials:
    • Website
  • Considerations: +

Lesson Plan

Overview

Beginning of the year introduction to digital citizenship. Students work through escape room to perform tasks. The tasks will eventually result in teams creating a slide show on digital citizenship.

ASSESSMENT PRE/POST-TEST

What is digital citizenship? Why is digital citizenship important? What can you do to be a good digital citizen?

OBJECTIVES

I can conduct a short research project that will increase my understanding of digital citizenship. I can work collaboratively with others to develop a slide-show that represents my understanding of digital citizenship.

CATCH/HOOK

I plan to get them to explore by creating an escape room.

ACTIVITY INSTRUCTIONS

In progress

Supplements

Any items in this section are the property & under the license of their respective owners.

REVIEW

In progress

STANDARDS

TypeListing
CS DomainsNetworks and The Internet, Algorithms and Programming, Impacts of Computing
CS PrinciplesCollaborating Around Computing, Developing and Using Abstractions, Creating Computational Artifacts
Other Content StandardsCCSS: ELA 5.W.7, RI5.1, RI5.9 ISTE: 3a, 3c, 5b, 7a