Digital Citizenship Escape Room
Beginning of the year introduction to digital citizenship. Students work through escape room to perform tasks. The tasks will eventually result in teams creating a slide show on digital citizenship.
OVERVIEW
Activity Overview:
Beginning of the year introduction to digital citizenship. Students work through escape room to perform tasks. The tasks will eventually result in teams creating a slide show on digital citizenship.
Meta description
- Subject Area: Computer Science, Reading/Language Arts, Technology, Art
- Grade Level : 3-5
- Computer Science Domains:
- Networks and The Internet, Algorithms and Programming, Impacts of Computing
- Computer Science Principles:
- Collaborating Around Computing, Developing and Using Abstractions, Creating Computational Artifacts
- Materials:
- Website
- Considerations: +
Lesson Plan
Overview
Beginning of the year introduction to digital citizenship. Students work through escape room to perform tasks. The tasks will eventually result in teams creating a slide show on digital citizenship.
ASSESSMENT PRE/POST-TEST
What is digital citizenship? Why is digital citizenship important? What can you do to be a good digital citizen?
OBJECTIVES
I can conduct a short research project that will increase my understanding of digital citizenship. I can work collaboratively with others to develop a slide-show that represents my understanding of digital citizenship.
CATCH/HOOK
I plan to get them to explore by creating an escape room.
ACTIVITY INSTRUCTIONS
In progress
Supplements
Any items in this section are the property & under the license of their respective owners.
REVIEW
In progress
STANDARDS
| Type | Listing |
|---|---|
| CS Domains | Networks and The Internet, Algorithms and Programming, Impacts of Computing |
| CS Principles | Collaborating Around Computing, Developing and Using Abstractions, Creating Computational Artifacts |
| Other Content Standards | CCSS: ELA 5.W.7, RI5.1, RI5.9 ISTE: 3a, 3c, 5b, 7a |