Eye Tracking Lab
Eye tracking, is a technology that helps us understand how our eyes move and what we look at.
National Standards Alignment
OVERVIEW
Activity Overview:
Eye tracking, is a technology that helps us understand how our eyes move and what we look at.
Meta description
- Subject Area: Computer Science, Mathematics, Science, Technology
- Grade Level : 6-8
- Computer Science Domains:
- Data Analysis
- Algorithms and Programming
- Impacts of Computing
- Computer Science Principles:
- Developing and Using Abstractions
- Testing and Refining Computational Artifacts
- Communicating About Computing
- Materials:
- Website, Computers and headsets
- Considerations:
- Make sure the Internet and resources are accessible
Lesson Plan
Overview
Eye tracking, is a technology that helps us understand how our eyes move and what we look at.
ASSESSMENT PRE/POST-TEST
What is Eye Tracking? How can eye tracking be used to help a person? What tools are used in measuring eye tracking?
OBJECTIVES
The objective of this lesson is to introduce middle school students to the concept of eye tracking and its applications by exploring actual eye tracking apps on their computers that will use their webcam.
CATCH/HOOK
Videos and examples of eye tracking software being used
ACTIVITY INSTRUCTIONS
● Hand out printed handouts with illustrations of eye-tracking systems to help students visualize the process. 4. Applications of Eye Tracking (15 minutes) ● Discuss applications of eye tracking 5. Interactive Activity (15 minutes) ● Using eye-tracking software, Gazewear - allows students to experience eye tracking firsthand. ● Students will conduct an activity where they simulate eye tracking by using the examples from the GazeWear website and then conduct their own experiment. ● Discuss the results as a group and ask students to share any patterns or insights they discovered.
Supplements
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REVIEW
Conclusion and Reflection (5 minutes) ● Summarize the key points covered in the lesson. ● Encourage students to think about how eye tracking can be beneficial in their daily lives and future careers.
STANDARDS
| Type | Listing |
|---|---|
| CS Domains | Data Analysis, Algorithms and Programming, Impacts of Computing |
| CS Principles | Developing and Using Abstractions, Testing and Refining Computational Artifacts, Communicating About Computing |
| Other Content Standards | Wyoming CVE/CTE Standards 1-5 |