Microbial Computer

Students will play Conways Game of Life after studying microbial behavior. Students will use The game of life to Describe bacterial colony behavior and the dependency on resources available.

Author: Garrid Halsey
Grade Level: 6-8
Standard Framework: NGSS
Standards: MS-LS1-2, MS-LS1-5
Materials: Website, Micro:bit, Arduino, https://playgameoflife.com/

OVERVIEW

Activity Overview:

Students will play Conways Game of Life after studying microbial behavior. Students will use The game of life to Describe bacterial colony behavior and the dependency on resources available.

Meta description

  • Subject Area: Computer Science, Science, Technology, Art
  • Grade Level : 6-8
  • Computer Science Domains:
    • Algorithms and Programming
  • Computer Science Principles:
    • Collaborating Around Computing, Recognizing and Defining Computational Problems, Developing and Using Abstractions, Creating Computational Artifacts
  • Materials:
  • Considerations:
    • Must know what resources bacteria and humans need

Lesson Plan

Overview

Students will play Conways Game of Life after studying microbial behavior. Students will use The game of life to Describe bacterial colony behavior and the dependency on resources available.

ASSESSMENT PRE/POST-TEST

Describe Equilibrium. How do resources effect bacterial growth? How do resources effect human growth?

OBJECTIVES

Students will be able to describe the relationship between resources and colony growth. Students will be able to describe growth and decay relationships. Students will be able to identify, and describe equilibrium/ steady states.

CATCH/HOOK

Show the game of life on the board and allow students time to play around with the resource.

ACTIVITY INSTRUCTIONS

-Engage/ Hook 5 min - Students will start class by playing around with the Game of Life resource. Getting a feel for the engine. -Explore/ Communicate 10 minutes - Students will be provided with the rules of the Game of life and try specific patterns.

-Communicate 5 min - Students will work with a partner to explain their findings.

-Empower 20 min- students will be given the opportunity to create their own steady state system that reaches equilibrium while continuing to move. Students can work with partners.

Supplements

Any items in this section are the property & under the license of their respective owners.

REVIEW

-Launch- 10 min - Students will be given the pre and post test questions again and be given the opportunity to revise their thinking with examples

STANDARDS

TypeListing
CS DomainsAlgorithms and Programming
CS PrinciplesCollaborating Around Computing, Recognizing and Defining Computational Problems, Developing and Using Abstractions, Creating Computational Artifacts
Other Content StandardsMS-LS1-2, MS-LS1-5