Micro:bits / Makerspace

The lesson is for coding with micro:bits. It is written broadly for implementation as an activity for a whole group of students in a library/makerspace club or as a free-choice activity for small groups or individuals. However, it can be adapted for collaborative teaching to support various classroom curricula.

OVERVIEW

Activity Overview:

The lesson is for coding with micro:bits. It is written broadly for implementation as an activity for a whole group of students in a library/makerspace club or as a free-choice activity for small groups or individuals. However, it can be adapted for collaborative teaching to support various classroom curricula.

Meta description

  • Subject Area: Computer Science, Reading/Language Arts, Technology
  • Grade Level : 3-5, 6-8
  • Computer Science Domains:
    • Computing Systems, Networks and The Internet, Algorithms and Programming, Impacts of Computing
  • Computer Science Principles:
    • Fostering an Inclusive Computing Culture, Collaborating Around Computing, Recognizing and Defining Computational Problems, Creating Computational Artifacts, Testing and Refining Computational Artifacts, Communicating About Computing
  • Materials:
    • Website, Micro:bit
  • Considerations:
    • An educator needs to have some familiarity with micro:bits A self-directed path for students to visit the micro:bits site

Lesson Plan

Overview

The lesson is for coding with micro:bits. It is written broadly for implementation as an activity for a whole group of students in a library/makerspace club or as a free-choice activity for small groups or individuals. However, it can be adapted for collaborative teaching to support various classroom curricula.

ASSESSMENT PRE/POST-TEST

List and describe each step in the design cycle.

How can you use coding to accomplish a certain task?

OBJECTIVES

Students shall be able to create a computational artifact, using the tools and materials provided, through employing the design cycle.

Students shall be able to use software and hardware to explore coding, programming, and data analysis.

CATCH/HOOK

The librarian will begin by addressing the students with a micro:bit attached as a nametag. The sight of the scrolling name shall intrigue students and give them just a wee taste of what is possible using such a seemingly simple device.

ACTIVITY INSTRUCTIONS

Record Instructional video - forthcoming Post on library website - forthcoming

Introduce micro:bits with name flashing = “Hello, my name is …” Show students that it is possible to activate other programs through other means (Shake the micro:bit for it to read “ Hello, my name remains…” Introduce micro:bits site Instruct students in how to gain access to library website and micro:bits site. Determine purpose: If working in collaboration with Classroom or Computer Science teacher, outline objectives If working in Library Club, outline objectives If allowing exploration during free periods, allow students to explore the materials and encourage them to share their results Present projects Review and Reflect -Instruct students to fill out the Google Form - forthcoming

Supplements

Any items in this section are the property & under the license of their respective owners.

REVIEW

Project(progress) presentation Review and reflect Take survey through Google Form - forthcoming

STANDARDS

TypeListing
CS DomainsComputing Systems, Networks and The Internet, Algorithms and Programming, Impacts of Computing
CS PrinciplesFostering an Inclusive Computing Culture, Collaborating Around Computing, Recognizing and Defining Computational Problems, Creating Computational Artifacts, Testing and Refining Computational Artifacts, Communicating About Computing
Other Content StandardsW.7.7. SL.7.1. SL.7.1.d.
ISTE
1c.
7c.