Penguin Coding
The students had to use arrows to provide directions for the penguin to take in order to get to the fish without landing on a whale.
OVERVIEW
Activity Overview:
The students had to use arrows to provide directions for the penguin to take in order to get to the fish without landing on a whale.
Meta description
- Subject Area: Computer Science
- Grade Level : K-2
- Computer Science Domains:
- Algorithms and Programming
- Computer Science Principles:
- Collaborating Around Computing, Recognizing and Defining Computational Problems, Communicating About Computing
- Materials:
- None
- Considerations:
- Provide background knowledge about penguins.
Lesson Plan
Overview
The students had to use arrows to provide directions for the penguin to take in order to get to the fish without landing on a whale.
ASSESSMENT PRE/POST-TEST
Can you make a code for the penguin to follow without running into a whale
OBJECTIVES
Develop a code using arrows
CATCH/HOOK
Penguins eat fish but whales eat penguins.
ACTIVITY INSTRUCTIONS
Students are given a table with a penguin at the start and fish at the end. Random whales are throughtout the table. The students use arrows telling the penguin which way to go.
Supplements
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REVIEW
Teacher tests your code to see if the penguin survives.
STANDARDS
| Type | Listing |
|---|---|
| CS Domains | Algorithms and Programming |
| CS Principles | Collaborating Around Computing, Recognizing and Defining Computational Problems, Communicating About Computing |
| Other Content Standards |