Penguin Coding

The students had to use arrows to provide directions for the penguin to take in order to get to the fish without landing on a whale.

OVERVIEW

Activity Overview:

The students had to use arrows to provide directions for the penguin to take in order to get to the fish without landing on a whale.

Meta description

  • Subject Area: Computer Science
  • Grade Level : K-2
  • Computer Science Domains:
    • Algorithms and Programming
  • Computer Science Principles:
    • Collaborating Around Computing, Recognizing and Defining Computational Problems, Communicating About Computing
  • Materials:
    • None
  • Considerations:
    • Provide background knowledge about penguins.

Lesson Plan

Overview

The students had to use arrows to provide directions for the penguin to take in order to get to the fish without landing on a whale.

ASSESSMENT PRE/POST-TEST

Can you make a code for the penguin to follow without running into a whale

OBJECTIVES

Develop a code using arrows

CATCH/HOOK

Penguins eat fish but whales eat penguins.

ACTIVITY INSTRUCTIONS

Students are given a table with a penguin at the start and fish at the end. Random whales are throughtout the table. The students use arrows telling the penguin which way to go.

Supplements

Any items in this section are the property & under the license of their respective owners.

REVIEW

Teacher tests your code to see if the penguin survives.

STANDARDS

TypeListing
CS DomainsAlgorithms and Programming
CS PrinciplesCollaborating Around Computing, Recognizing and Defining Computational Problems, Communicating About Computing
Other Content Standards