The Card Catalog: Computer of Yesteryear
This lesson will show students how computer coding is used to solve the problem of quickly accessing books using the online catalogs present in their school and public libraries.
OVERVIEW
Activity Overview:
This lesson will show students how computer coding is used to solve the problem of quickly accessing books using the online catalogs present in their school and public libraries.
Meta description
- Subject Area: Computer Science, Reading/Language Arts, library skills
- Grade Level : 3-5, 6-8
- Computer Science Domains:
- Computing Systems, Networks and The Internet, Algorithms and Programming, Impacts of Computing
- Computer Science Principles:
- Collaborating Around Computing, Recognizing and Defining Computational Problems, Communicating About Computing
- Materials:
- way to project attached PowerPoint
- Considerations: +
Lesson Plan
Overview
This lesson will show students how computer coding is used to solve the problem of quickly accessing books using the online catalogs present in their school and public libraries.
ASSESSMENT PRE/POST-TEST
How do we solve the problem of quickly sorting through thousands of books in a library to find just the ones we want?
OBJECTIVES
Students will be able to explain the basics of how coding is used to power an online library catalog. Students will be able to use their school or public library online catalog to quickly access the books they want.
CATCH/HOOK
Either show the slide of a pile of books from the PowerPoint or physically gather a huge pile of books and ask the students want problem they see with this system.
ACTIVITY INSTRUCTIONS
This lesson will show students how computer coding is used to solve the problem of quickly accessing books using the online catalogs present in their school and public libraries.
Supplements
Any items in this section are the property & under the license of their respective owners.
REVIEW
This is a PowerPoint presentation that should be combined with student practice using the online library catalog specific to their school.
STANDARDS
| Type | Listing |
|---|---|
| CS Domains | Computing Systems, Networks and The Internet, Algorithms and Programming, Impacts of Computing |
| CS Principles | Collaborating Around Computing, Recognizing and Defining Computational Problems, Communicating About Computing |
| Other Content Standards | AASL IV.A.1. Learners determine the need to gather information. AASL.IV.A.2. Learners identify possible sources of information. AASL V.A.1. Learners develop and satisfy personal curiosity by reading widely and deeply. AASL V.D.1. Learners engage with information to extend personal learning by personalizing their use of information and information technologies. |